It looks great though, both the tactical side and the actual artwork. Taking cover behind cars and concrete barricades, putting units into overwatch-it’s very familiar. I’ll say this: Planetfall seems to be a fan of XCOM. We saw one brief battle, between a bunch of robots and a bunch of oversized insects, but it’d be silly to give you a blow-by-blow. I’m not going to go too in-depth on these systems. A turn-based game inside a turn-based game, if you will. Planetfall retains the Age of Wonders combat, where units that meet on the strategic map are then transported to a zoomed-in tactical map to figure out who wins. It helps that you can see that world up close, too. It looked like the usual blend of army-building and exploration though, scouting new regions and fighting the enemies therein. We didn’t see more than a few turns which makes it hard to judge how the game will progress over time. ParadoxĮvents on the ground are your standard 4X affair. It’s just shrouded in this galaxy-spanning conflict for context. You are committing though-once you’ve landed, that’s basically the seed for your game, same as any Civilization match or what have you. Maps are procedurally generated, and you’re able to see what kind of planet you’re landing on before committing to, say, a desert planet. Campaigns actually play out on a single map, “boots on the ground” as Call of Duty might say, with the now-standard hexagonal landscape stretched out around you. It’s a bit of trickery though on Triumph’s part, a grandiose backdrop to set your struggle against. Ones where war is waged mostly in space, I mean. It sounds like the setup for your standard space-based 4X game, the sort of interstellar conflict seen in Endless Space or, on the grand strategy side, Stellaris. You’re one of these explorers, charged with resettling these lost planets and uncovering the treasures they hold. As the galaxy finally stabilizes again, people start to explore the remnants of the empire and rediscover their heritage. As I said, the game is set among the ruins of a space-faring empire, the Star Union (a.k.a. Our time with Planetfall at PDXCon was both hands-off and brief, but probably the highlight of the event.
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